![]() In 2004, music producer Tsunku approached Nintendo with an unrelated pitch based around players intuitively playing a rhythm game without visual indicators. More game modes were slowly added over the course of several years. Every button on the system corresponded with a different drum. Around 2002, designer Kazuyoshi Osawa created a Game Boy Advance tech demo that consists of playing a drum kit. The series can be traced back to several different projects. ![]() 5.4 Rhythm Heaven Megamix / Rhythm Paradise Megamix.5.3 Rhythm Heaven Fever / Beat The Beat: Rhythm Paradise.5 Games with elements appearing in the Super Smash Bros.
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